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Gran Turismo 7 Update 1 31 Adds 120hz and VRR Support, Nurburgring Endurances Races, More

The patch notes for Gran Turismo 7 update 1.31 has leaked early! 120hz mode, VRR, new cars, and a whole lot more!

Returnal s First Post-Launch Update Improves Stability, But Will Kill Your Current Run

Returnal’s First Post-Launch Update Improves Stability, But Will Kill Your Current Run May 5, 2021 14:56 EDT The first post-launch patch for Returnal has arrived, but it comes with a bit of a caveat. As many have noted/complained Returnal does not let you save in the middle of a run, which in many cases can last a couple hours or more. In order to get around this restriction, many are putting Returnal in Rest Mode mid-way through runs as a crude save of sorts, but if the new update downloads while the game is in Rest Mode that run will be wiped by a reset. Housemarque is recommending players wanting to keep their run via Rest Mode turn off auto-updates.

Returnal s 4K Image is Upscaled from 1080p, Performance Mostly 60fps With Some Drops

Returnal’s 4K Image is Upscaled from 1080p, Performance Mostly 60fps With Some Drops Apr 30, 2021 12:30 EDT Housemarque’s Returnal drops today, and as one of the first major third-party PS5 exclusives, many are understandably curious about how it pushes the hardware. Well, the tech-heads at Digital Foundry put the game through its paces, and it seems like the game pushes PS5 hardware quite hard. You can check out the full video below, provided you have 20 minutes to spare. Returnal throws a lot at the player and targets 60fps, but that comes at the cost of image quality. While Returnal technically runs at dynamic 4K, a lot of techniques are used to get there. According to DF, Returnal’s native resolution is only around 1080p. Housemarque says they then used temporal upsampling to get to 1440p and then checkerboard rendering to get to 4K – the effect of this double upsampling is a game that can look a bit grainy at times, though it s still described as visually rich by

Tony Hawk s Pro Skater 1 and 2 Coming to XSX, PS5, Switch, Upgrade $10 for Current Owners

Tony Hawk’s Pro Skater 1 and 2 Coming to XSX, PS5, Switch, Upgrade $10 for Current Owners Feb 23, 2021 16:30 EST Tony Hawk’s Pro Skater 1 and 2 is grinding it way onto the Xbox Series X/S, PS5, and Switch next month, but existing owners hoping for a free upgrade are out of luck. On Xbox Series X and PS5, the game will offer native 4k/60fps and 1080p/120fps modes, as well as “sharper dynamic shadows, reflections, lens flares, and enhanced skater textures.” You can get a peek at the next-gen console version of THPS 1 and 2, below. Resolution and framerate details haven’t been shared for the Switch version, although you can check out the game in action below, courtesy of IGN.

Crash Bandicoot 4 Coming to PS5, XSX, Switch, and PC, Next-Gen Consoles Native 4K/60fps

Crash Bandicoot 4 Coming to PS5, XSX, Switch, and PC, Next-Gen Consoles Native 4K/60fps Feb 9, 2021 11:45 EST Crash Bandicoot 4: It’s About Time rolled out last year to solid critical and fan acclaim, although your options for playing the game were somewhat limited. Xbox One and PS4 was it – no PC, no Switch, and no dedicated next-gen console versions. Well, that’s all about to change soon! Crash Bandicoot 4 is coming to Xbox Series X/S, PS5, and Switch in March, with a PC release confirmed for later in the year. You can check out new trailer for Crash 4, below. Crash Bandicoot 4 will run at native 4K and 60fps on Xbox Series X and PS5 and support DualSense features on Sony’s console. Somewhat surprisingly, it will also run at 4K on Xbox Series S, although that will be upscaled 4K. Meanwhile, the Switch version will be 1080p docked and 720p in handheld mode, with both options running at 30fps. Those who already own Crash 4 on Xbox One and PS4 will be able to grab the

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