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HTC s $1,300 Vive Focus 3 headset has a 5K screen and ships June 27th

HTC is revamping its Vive Focus standalone virtual reality headset, adding a 5K screen, a 120-degree field of view, and a swappable battery. The Vive Focus 3 follows HTC’s Vive Focus Plus. Like its predecessor, it’s a self-contained product that uses inside-out tracking instead of external sensors, designed for business customers. The headset will be released worldwide on June 27th for $1,300 a price that includes tech support and a suite of business services. The Vive Focus 3’s biggest specs upgrade is its display. The headset uses one 2448 × 2448 panel for each eye with a 90Hz refresh rate, compared to 1440 x 1600 pixels per eye with a 75Hz refresh rate for the 2019 Vive Focus Plus. (For the record, there’s no Vive Focus 2 HTC seems to be retroactively giving the Focus Plus that status.) That’s a leap over the 2160 x 2160 pixels per eye you’d find with the HP Reverb G2, a more significant bump over the 1832 x 1920 pixels per eye of the Oculus Quest 2, and a vast i

HTC s Vive XR Suite Expands Into EMEA, Australia, New Zealand & Taiwan – VRFocus

Share There’s an extensive selection of virtual reality (VR) apps that specialise in remote collaborate with one of the most fully featured being HTC’s Vive XR Suite which arrived in 2020. Today, the company has announced that its selection of five applications is now available in four new markets. Originally released in China, Vive XR Suite can now be purchased in EMEA (Europe, Middle East & Africa), Australia, New Zealand and Taiwan by companies wishing to expand their immersive online work efforts. The suite’s five apps provide a range of services, from small meetings all the way up to online conferences.

How VR Can Improve Manufacturing Post-COVID-19

The technology could be a game-changer for training, recruitment and process improvement. Feb 26th, 2021 Emily Newton, Editor-in-Chief, Revolutionized. The COVID-19 pandemic hit many manufacturing facilities hard, with continuing restrictions designed to curb the virus making it difficult to bounce back. Some revamped their operations with Internet of Things (IoT) sensors that enabled monitoring a factory with fewer people on site. Others invested in disinfecting robots that roamed through warehouses to sanitize these facilities between shifts. Virtual reality (VR) has also recently come to the forefront for helping manufacturers optimize their operations while keeping people safe during a global health threat. Since it can mimic real-life spaces and situations in the digital realm, the technology allows manufacturing professionals to fully contribute to their roles, even away from physical factories.

How Virtual Reality is transforming sectors from education to architecture

Immersive technologies are blurring the boundaries between the virtual and physical worlds. Whereas virtual reality steeps the user’s senses in a simulated world, augmented reality alters our perception of the physical world, often via a Smartphone screen. The scope for the application of these technologies in fields from architecture to education is vast and ever-expanding. A Virtual James O HaganHTC Daniel Khayat is Head of Product and Viveport at HTC; he talked me around the new HTC Vive Focus Plus headset - and then transported me to one of its destinations: This is a fully-equipped VR headset with plenty of applications (based) around training and development, around education, around gaming.

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