Explore the world and get fit, all from the comfort of your home – no cardio machine needed
CAMBRIDGE, Mass.–(BUSINESS WIRE)–VirZOOM, the company that’s transforming exercise through the power of VR, today announced its latest fitness app, VZfit for Oculus Quest 1 & 2, extending workouts to anyone who wants to experience the world and get fit from the comfort of their own home. VZfit is the first fitness app on the Oculus Store that expands users’ reality by transporting them to anywhere they want to go, traveling through the world’s mountains, countryside or cities with the option of either standalone headset full-body workouts or by connecting to most smart bike devices and trainer sensors. The options and places to go are endless, turning exercise into a new adventure each time.
8 hours ago
Explore the world and get fit, all from the comfort of your home – no cardio machine needed
CAMBRIDGE, Mass.–(BUSINESS WIRE)–VirZOOM, the company that’s transforming exercise through the power of VR, today announced its latest fitness app, VZfit for Oculus Quest 1 & 2, extending workouts to anyone who wants to experience the world and get fit from the comfort of their own home. VZfit is the first fitness app on the Oculus Store that expands users’ reality by transporting them to anywhere they want to go, traveling through the world’s mountains, countryside or cities with the option of either standalone headset full-body workouts or by connecting to most smart bike devices and trainer sensors. The options and places to go are endless, turning exercise into a new adventure each time.
Others
Virtual Reality (VR) Gaming is the new generation of computer games that uses virtual reality technology which offers gamers a first person perspective of game action. VR games can be played on standalone systems, specialized game consoles or using gaming laptops that can power popular VR headsets such as Oculus Rift, HTC Vive and Lenovo Mirage Solo. Virtual reality gaming includes accessories such as VR headsets, sensor equipped gloves, hand controllers etc. At present virtual reality systems use either virtual reality headsets or multi-projected environments to create realistic images, sounds and other sensations that simulate a user s mind in a virtual environment. The Virtual reality gaming is becoming popular because it provides the gamers a real sense of playing game in reality.
Top Players in Virtual Reality in Gaming and Entertainment Market are Electronic Arts Inc., Google, HTC Corporation, Oculus VR, LLC, SAMSUNG Group, Sony Corporation, ZEISS International, LEAP.
Geographic Region - USA, Canada, Japan, China, Europe,
Asia-Pacific and Rest of World Markets - Independent Analysis
of Annual Sales in US$ Billion for Years 2018 through 2027
Table 2: World Historic Review for VR Gaming by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific and
Rest of World Markets - Independent Analysis of Annual Sales in
US$ Billion for Years 2012 through 2017
Table 3: World 15-Year Perspective for VR Gaming by Geographic
Region - Percentage Breakdown of Value Sales for USA, Canada,
Japan, China, Europe, Asia-Pacific and Rest of World Markets
for Years 2012, 2018 & 2027
Table 4: World Current & Future Analysis for PC by Geographic
Region - USA, Canada, Japan, China, Europe, Asia-Pacific and