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Nostalgia Is A Trap
Filed to:chaos control
Image: One Must Fall 2097
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There’s a reason our brains always remember the best of our relationships, with family, friends, entertainment mediums or anything. It’s a stabilising mechanism, apparently, strengthening our identity while providing reassurance. It liberates us from the present, reminds us who we are in times of self-doubt, gives us courage to go forward.
The Gamechuck Arcades feature Posted by gamechuck on
Igor Kolar, co-founder of Gamechuck, and the designer behind the Gamechuck Arcade.
I’m an industrial designer by trade. At some point during the making of our first game,
All You Can Eat, it occurred to me that making games weren’t hard enough, so I thought we’d venture into hardware territory as well.
Truthfully though, I actually wanted to contribute with something closer to my own, honed skill set, and also give a previous project a better going at.
The pre-history of the Gamechuck Arcade
The idea for the
Gamechuck Arcade stems back to our days in a pan-European student organisation called
Building an Arcade Cabinet for the 21st Century by Igor Kolar on 02/05/21 11:19:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
Hi, I’m
Igor Kolar, co-founder of Gamechuck, and the designer behind the Gamechuck Arcade. I’m an industrial designer by trade.
At some point during the making of our first game at Gamechuck,
All You Can Eat, it occurred to me that making games weren’t hard enough, so I thought we’d venture into game hardware territory as well.