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Novac - Uvjereni smo da geek nostalgija ima prođu Čak toliko da smo na taj posao stavili ulog od dva mil kn Idemo na sve ili ništa!

Novac - Uvjereni smo da geek nostalgija ima prođu Čak toliko da smo na taj posao stavili ulog od dva mil kn Idemo na sve ili ništa!
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Политика Online - Модерност књижевности за децу

Политика Online - Модерност књижевности за децу
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(FOTO) Tradicionalna Obarjada letos nekoliko drugače: Obaro in krofe podarili bolnišnici, brezdomcem

(FOTO) Tradicionalna Obarjada letos nekoliko drugače: Obaro in krofe podarili bolnišnici, brezdomcem
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The Gamechuck Arcades feature

The Gamechuck Arcades feature Posted by gamechuck on Igor Kolar, co-founder of Gamechuck, and the designer behind the Gamechuck Arcade. I’m an industrial designer by trade. At some point during the making of our first game, All You Can Eat, it occurred to me that making games weren’t hard enough, so I thought we’d venture into hardware territory as well. Truthfully though, I actually wanted to contribute with something closer to my own, honed skill set, and also give a previous project a better going at. The pre-history of the Gamechuck Arcade The idea for the Gamechuck Arcade stems back to our days in a pan-European student organisation called

Gamasutra: Igor Kolar s Blog - Building an Arcade Cabinet for the 21st Century

Building an Arcade Cabinet for the 21st Century by Igor Kolar on 02/05/21 11:19:00 am   The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Hi, I’m Igor Kolar, co-founder of Gamechuck, and the designer behind the Gamechuck Arcade. I’m an industrial designer by trade. At some point during the making of our first game at Gamechuck, All You Can Eat, it occurred to me that making games weren’t hard enough, so I thought we’d venture into game hardware territory as well.

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