There’s a maxim in game development that every project is always six months from being finished. Multiply that by 50, and you can understand why UFO 50 has been so long in the making. But final
Gareth Damian Martin didn’t expect much from the launch of Citizen Sleeper. The plan was to make something experimental relatively quickly, and over two years they’d convinced themself t
We’ve played plenty of games set on a post-cataclysmic Earth, so there’s something refreshing about getting to experience one that takes place mid-apocalypse. From the creative team behi
Edge’s 30th anniversary celebrations continue with issue 391, on sale today, which is bundled with a 2024 calendar showcasing a collection of classic game art from the past three decades. Featu