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Roguelike witchcraft from a master s spellbook: in Edge 398, Supergiant explains the secret sorcery behind its first-ever sequel, Hades II

Edge 397 explores UFO 50, Spelunky dev Mossmouth s ambitious mission to build 50 games for a fictional retro console

There’s a maxim in game development that every project is always six months from being finished. Multiply that by 50, and you can understand why UFO 50 has been so long in the making. But final

Gareth Damian Martin didn’t expect much from the launch of Citizen Sleeper. The plan was to make something experimental relatively quickly, and over two years they’d convinced themself t

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