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How to Access Enscape for Mac for Archicad & Vectorworks from Enscape

Latest Vulkan 1 3 release combines 23 extensions in one

NVIDIA has this week announced the release of Vulkan 1.3 combining 23 of the most requested Vulkan extensions developed by NVIDIA

New NVIDIA Unreal Engine 4 RTX and DLSS Demo now available

Geeky Gadgets 10:39 am Today, NVIDIA released its new RTX Technology Showcase, offering those interested an interactive demo built from NVIDIA’s RTX Unreal Engine 4.26 Branch (NvRTX). RTX Technology Showcase project files are also available for further guidance and discovery of the benefits that ray tracing and AI brings to your projects via the link below. The Unreal Engine 4 RTX and DLSS Demo allows you to toggle ray-traced reflections, ray-traced translucency, DLSS, RTX Direct Illumination, and RTX Global Illumination to visualize the difference in real-time. The ray tracing SDKs are available through NvRTX while DLSS is available as a UE 4.26 plugin.

Nvidia Unreal Engine 4 RTX and DLSS Demo

Finding ways to improve performance and visual fidelity in your games and applications is challenging. To help during the game development process, Nvidia has packaged and released a suite of SDKs through our branch of Unreal Engine for all developers, from independent to AAA, to harness the power of RTX. Today, Nvidia released RTX Technology Showcase – an interactive demo built from NVIDIA’s RTX Unreal Engine 4.26 Branch (NvRTX). RTX Technology Showcase project files are also available for further guidance and discovery of the benefits that ray tracing and AI brings to your projects. This application allows you to toggle ray-traced reflections, ray-traced translucency, DLSS, RTX Direct Illumination, and RTX Global Illumination to visualize the difference in real-time. The ray tracing SDKs are available through NvRTX while DLSS is available as a UE 4.26 plugin.

NVIDIA RTX Direct Illumination Enables Games with Up to Millions of Dynamic Lights

NVIDIA RTX Direct Illumination Enables Games with Up to Millions of Dynamic Lights Apr 17, 2021 09:30 EDT If you re a regular Wccftech reader, chances are you might have stumbled into our story about ReSTIR, a deep learning algorithm devised by NVIDIA engineers to render millions of dynamic lights in real time. At the time, almost a year ago, ReSTIR (Reservoir-based Spatio-Temporal Importance Resampling) wasn t quite ready for game development purposes as its rendering cost was around 50ms for 3.4 million dynamic lights. That s way too much to be of any use for game developers, as programmers need to find their entire rendering budget into 16.6 ms if they target 60 frames per second.

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