for instance, is we up the resolution in the camera to say like 12k, and it can be much further away and higher up but still maintain that pixel density of the person. the system isn t live, videos need to be filmed and then processed first so it is ready for 3d garments a few hours later, but the workflow is getting faster. there is a huge amount of money being generated now through virtual garments that don t exist in the real world, but what has the reaction been to that from some of the old school fashion brands that would probably prefer everyone just wearing real clothes and they go and look at them on a real catwalk? i think that fashion brands are starting to understand that they are addressing a consumer that doesn t only exist in the physical realm, and by using these kinds of technology like motion capture, we can kind of curate material layers that we can use in the digital realm. the avatars look amazing. costas thinks that the tech being developed now will be important to
so, for instance, if i bend my elbow like this, you can t bend it past a certain point of extension. rules like that are written into the system. we can work out where your feet are when you re moving around the volume. what that allows us to do is basically create a map of the volume and be within it. there are six cameras in this setup, and that s enough to track about five people in this space, although they may bump into each other a bit. but it can be scaled to whatever size you want and you can choose the resolution. so, for example, if you were to use a football pitch, it could track about 22 people. the reason we can scale that up to a full football sized pitch, for instance, is we up the resolution of the camera to say, like, 12k, and that can be much further away and much higher up, but still maintain that pixel density of the person. the system isn t live. videos need to be filmed, then processed first, so it s ready for sd garments a few hours later, but the workflow is get
the system isn t live, videos need to be filmed and then processed first so it is ready for 3d garments a few hours later, but the workflow is getting faster. there is a huge amount of money being generated now through virtual garments that don t exist in the real world, but what has the reaction being to that from some of the old school fashion brands that would probably prefer everyone just wearing real clothes and they go and look at them on a real catwalk? i think that fashion brands are starting to understand that they are addressing a consumer that doesn t only exist in the physical realm, and by using these kinds of technology like motion capture, we can kind of curate material layers that we can use in the digital realm. the avatars look amazing. costas thinks that the tech being developed now will be important to the future. there will come a point where we will be able to consume digital fashion more life, and i think that these kinds of technologies allow us to kind of get t
but it can be scaled to whatever size you want, and you can choose the resolution. so, for example, if you were to use a football pitch, it could track about 22 people. the reason we can scale that up to a football sized pitch, for instance, is we up the resolution in the camera to say like 12k, and they can be much further away and higher up but still maintain that pixel density of the person. the system isn t live. videos need to be filmed and then processed first so it is ready for 3d garments a few hours later, but the workflow is getting faster. there is a huge amount of money being generated now through virtual garments that don t exist in the real world, but what has the reaction being to that from some of the old school fashion brands that would probably prefer everyone just wearing real clothes and they go and look at them on a real catwalk? i think that fashion brands are starting to understand that they are addressing a consumer who doesn t only exist in the physical realm,
what we ve built on top of the ai are a number of processing engines on top. we have biomechanical rules written into them so there so there are kinematic models, holonomic constraints which are what the human body can do, in terms of how the joints can move. so, for instance, if i bend my elbow like this, you can t bend it past a certain point of extension. rules like that are written into the system. we can work out where your feet are, and when you are moving around the volume, what that allows us to do is basically create a map of the volume and you within it. there are six cameras in this setup, and that is enough to track about five people in this space, although they may bump into each other a bit. but it can be scaled to whatever size you want, and you can choose the resolution. so, for example, if you were to use a football pitch, it could track about 22 people. the reason we can scale that up to a football sized pitch, for instance, is way up the resolution in the camera to s