Halo Infinite Sandbox info leads monthly Inside Infinite series
JC Torres - Jan 28, 2021, 11:18pm CST
Fans of the Halo franchise were most likely disappointed when Halo Infinite, the title’s next major installment, missed its launch alongside the Xbox Series X|S. They may have been even more disappointed to learn that the game won’t be launching until Fall of this year. To help sate gamers’ hunger and also build up the hype, 343 Industries is starting a new series of lengthy blog posts covering various aspects of the game every month, starting with details that gamers can expect from Halo Infinite’s Sandbox.
Halo Infinite Devs Say Game Will Be Optimized for Every Platform
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Halo Infinite got its first monthly development update of the year this week, and with that came some reassuring news about the plans for the game across the different platforms it’ll be available on. Within the latest “Inside Infinite” update from 343 Industries, Halo fans were reassured that the game would be optimized not just for the Xbox One platform but also for any other device people may be playing it on.
Daniele Giannetti, the Game Foundation Architect working on
Halo Infinite, shared some insights into the work being done on the game within the Inside Infinite post. If the talks of multi-threaded frameworks and other engineering terms understandably don’t register much with you, the big takeaway from Giannetti’s comments on the game’s development is that it’ll be optimized regardless of what you’re playing on.
Halo Infinite Devs Aim to Make It Feel As Good or Better Than Other Shooters on PC Jan 29, 2021 09:02 EST
As promised, the developers of Halo Infinite have published the first Inside Infinite blog post on the Halo Waypoint website.
Several key members of 343 Industries Sandbox Team have been interviewed, touching on a great number of game-related topics. One of the highlights saw two developers reassuring PC fans that Halo Infinite would feel like a top-tier PC experience when it ships.
David Price (Lead Weapons Designer): We have a team dedicated to making sure PC controls feel best in class. We are working with our internal Pro Team as well as our partners in user research to ensure that we have a broad set of data to guide us on our PC feature planning. A major goal for