Halo Infinite Developers Answer Campaign and Multiplayer Questions In New Video
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343 Industries has released an extensive new video that has answered quite a few burning questions that players have had in regards to
Halo Infinite over the past few months. The questions range from high-level topics associated with the campaign and multiplayer, to more specifics about how the new grappling hook equipment item will operate.
In total, this video is nearly thirty minutes long and features 343’s Community Manager John Junyszek speaking with Quinn Delhoyo, the Lead Sandbox Designer at the studio. The questions presented in the conversation are mostly ones that have come about in the wake of 343’s recent update blog for
Brandon Hill
Friday, January 29, 2021, 11:48 AM EDT
Halo Infinite Is Now Content Complete As Devs Work On Optimizations Across All Xbox, PC Platforms
In a rather extensive blog posted this week by 343 Industries, the developers confirmed that all the launch content for Halo Infinite is now complete and in the game. That is a huge step for the dev team, which has been working tirelessly to get the highly anticipated game finished up for release later this year.
Even though the content within the game sandbox is finished, that doesn t mean that there isn t room for tweaking things between now and launch. We have everyone fixing bugs on our launch content and some exciting efforts kicking off for future updates like new vehicles, equipment, etc., said Quinn DeHoyo, who serves as Lead Sandbox Designer for 343 Industries in the blog. But we re pretty much playtesting a ton and looking for ways to polish and improve everything. All of our launch content is in-game and being pla
Halo Infinite Devs Aim to Make It Feel As Good or Better Than Other Shooters on PC Jan 29, 2021 09:02 EST
As promised, the developers of Halo Infinite have published the first Inside Infinite blog post on the Halo Waypoint website.
Several key members of 343 Industries Sandbox Team have been interviewed, touching on a great number of game-related topics. One of the highlights saw two developers reassuring PC fans that Halo Infinite would feel like a top-tier PC experience when it ships.
David Price (Lead Weapons Designer): We have a team dedicated to making sure PC controls feel best in class. We are working with our internal Pro Team as well as our partners in user research to ensure that we have a broad set of data to guide us on our PC feature planning. A major goal for