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Game Dev Digest Issue #80 - Tips Galore by Mike Marrone on 02/05/21 09:39:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
This article was originally published on GameDevDigest.com​
Its a jam packed issue full of varied tips and tricks for improving your code, your performance, your visuals and game overall. Enjoy!
Progression and Motivation Through Upgrades in Games - This article analyses how upgrades can be used from a game design perspective to unlock a sense of progress and reward players.
Game Dev Digest Issue #78 - Programming and more by Mike Marrone on 01/22/21 11:05:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
This article was originally published on GameDevDigest.com
This is the week to focus on some programming! Of course there is the usual plethora of visuals related stuff too, so dig in!
Organic Variety - Making the Artificial Look Natural. This is the seventh tutorial in a series about learning the basics of working with Unity. In it we ll adjust our fractal so it ends up looking more organic than mathematical.