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Tencent of China acquires Sumo Group, a major game development studio in the United Kingdom At about 140 billion yen | AUTOMATON

Tencent of China acquires Sumo Group, a major game development studio in the United Kingdom At about 140 billion yen | AUTOMATON
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Gamasutra - The real-time evolution of Rival Peak

Rival Peak on a weekly basis with each episode of Rival Speak, as well as adding new features on an ad hoc basis as we received requests from users or our designers. So it was very much a live, collaborative process as the season progressed. Unlike a traditional live game experience, those updates were instantaneous from the users’ perspective – because the content resided entirely in the cloud, even the largest updates were delivered to users without any delay in the way of download or installation. Users never had to wait for a new build to be downloaded or installed, because nothing resided on their local device.

Rival Peak reaches 22m views

Interactive reality TV show Rival Peak gathered 22 million views since launch. Live-streamed on Facebook, the show is both a game and a reality TV programme, featuring AI contestants influenced by the audience. It s been streamed 24 hours a day since its launch on December 2, with weekly recap episodes hosted by Will Wheaton. The 22 million views have been achieved across the first six episodes, while 600,000 unique viewers interacted with the show since launch. PocketGamer reported that the show has been particularly popular in the US, Mexico, India and Brazil. Initially available on Android and PC, Rival Peak also launched on iOS yesterday. It will be airing until February 26.

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