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Could your gaming IP benefit from a less intensive format? We look into the huge reach of Rival Peak | Business News
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Rival Peak on a weekly basis with each episode of Rival
Speak, as well as adding new features on an ad hoc basis as we received requests from users or our designers. So it was very much a live, collaborative process as the season progressed.
Unlike a traditional live game experience, those updates were instantaneous from the users’ perspective – because the content resided entirely in the cloud, even the largest updates were delivered to users without any delay in the way of download or installation. Users never had to wait for a new build to be downloaded or installed, because nothing resided on their local device.
Games industry marketers toss around unique and innovative like so much wedding confetti. Words that should describe an exciting quality are applied even to minor tweaks on established formulas, at once losing their impact and distracting from just how rare genuine innovation can be.
If you re looking for unique, however, Rival Peak is the real deal; a
sui generis fusion of video game, livestream and reality tv show, supported by cutting-edge technology and hosted on the world s biggest social platform. While multiple companies are involved in its creation, Rival Peak s origins can be traced back to Genvid Technologies a streaming startup founded by CEO Jacob Navok, who spent years at Square Enix and Shinra Technologies working in cloud gaming.
Dec 23, 2020 18:00 EST
After experiments such as Netflix s interactive shows, of which Black Mirror: Bandersnatch is arguably the most famous example, there s a new project called Rival Peak that s exploring a different side of the intersection between games and television.
Described by its makers as a Massive Interactive Live Experience , Rival Peak is a reality show that started airing on Facebook earlier this month where viewers can choose to interact in various ways, chiefly picking who will get eliminated.
So far, it probably sounds familiar. Only this is all created by the Unity engine and features AI contestants, not actual persons. Those are running on a persistent simulation developed by Pipeworks Studios, an Oregon-based game developer that was acquired earlier this year by Sumo Digital.
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