2019 was an eventful year for cloud computing company Improbable and its SpatialOS networking technology.
On the one hand, three of the highest-profile games using SpatialOS got the axe, as Bossa Studios Worlds Adrift and Spilt Milk s Lazarus were abandoned in pre-release testing and the 1,000-player battle royale Mavericks: Proving Grounds was lost when developer Automaton Games shut down.
The first big product of those acquisitions has finally seen the light of day as Midwinter this week launched its free-to-play strategic shooter Scavengers into Early Access.
Speaking with
GamesIndustry.biz, Midwinter CEO Josh Holmes and head of production Mary Olson say the cloud computing Scavengers has access to is something they would have loved when they were at 343 Industries together and working on Halo 5, in particular its Warzone multiplayer mode.