2019 was an eventful year for cloud computing company Improbable and its SpatialOS networking technology.
On the one hand, three of the highest-profile games using SpatialOS got the axe, as Bossa Studios Worlds Adrift and Spilt Milk s Lazarus were abandoned in pre-release testing and the 1,000-player battle royale Mavericks: Proving Grounds was lost when developer Automaton Games shut down.
The first big product of those acquisitions has finally seen the light of day as Midwinter this week launched its free-to-play strategic shooter Scavengers into Early Access.
Speaking with
GamesIndustry.biz, Midwinter CEO Josh Holmes and head of production Mary Olson say the cloud computing Scavengers has access to is something they would have loved when they were at 343 Industries together and working on Halo 5, in particular its Warzone multiplayer mode.
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SoftBank-backed simulation startup Improbable has posted steep losses and higher revenue growth for the 7 months to 31 December 2019.
These new financials come after Improbable shortened its financial period. It earlier posted results for the year to 31 May 2019, showing heavy losses and minimal revenue.
Improbable provides software to enable game developers to create giant multiplayer worlds, and has also signed multiple defense contracts during 2020.
SoftBank-backed simulation startup Improbable has posted updated financial results for 2019 that indicate heavy losses but stronger revenue growth.
The UK-headquartered startup offers its SpatialOS simulation software to gaming and defense firms. Its big promise is to enable massive, complex multiplayer environments online.