Not being able to save in
Returnal is still the game’s biggest problem, and even using the PS5’s rest mode hasn’t stopped players from getting screwed. But in a new interview, the studio has revealed that they’re still not really sure how to fix the problem.
Implementing saves in
Returnal, clearly, isn’t as easy as flipping a switch or just copying a simple save state. Developers Housemarque have said repeatedly that they had “no further plans to announce at this time”, but in a chat with Axios Gaming’s newsletter (headed up by Kotaku alumni Stephen Totilo), the Finnish studio’s marketing director was speaking a different tune.