Image: Clint Cearley/Wizards of the Coast
The next book published for Dungeons & Dragons will include the work of 19 different co-authors, more than any included in the 5th edition of the original role-playing games. Titled
Candlekeep Mysteries, the collection of one-shot adventures highlights the diversity of the creators working within the industry today. The book doesn’t come out until March 16, but you can experience those authors’ back catalogs today. You’ll find places like the Dungeon Master’s Guild and itch.io are full of fresh new content for your home games.
Polygon reached out to the entire team for more information on their previous RPG work. Consider this your introduction to some tabletop’s best independent voices, and a guide to where to find their work online.
Typically, a
Dungeons & Dragons adventure book is all about creating a world for your heroes to go on epic campaigns detailing the vast settings of places like Eberron or Icewind Dale, or setting up cities like Waterdeep or even the
Magic: The Gatheringland of Ravnica. While its newest adventure revisits a classic
D&D location, it’s doing so to bring something new, and shorter, to the tabletop.
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Dungeons & Dragons’ Fifth Edition,
Candlekeep Mysteries. Named for the infamous magical library citadel on the Sword Coast,
Candlekeep will bring players and dungeon masters new lore and details to set their own adventures in and around one of the greatest resources of knowledge in the Forgotten Realms. But that’s not its core purpose: the whole premise of
D&D’s principal story designer and essentially Candlekeep Mysteries’ lead editor, tells SYFY WIRE during a press reveal.
Candlekeep itself is a location that has appeared in every edition of
Dungeons & Dragons. Perkins describes it as “a huge fortress that perches on the edge of a sea. It’s this magically warded fortress that houses the greatest trove of lore that the Forgotten Realms has ever had.” However, there is deliberately nothing about Candlekeep in this book nor anything in the various adventures contained within that are specific to the Forgotten Realms setting, as the team wanted to make the book usable to DMs who play in a different or homebrewed setting.