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Candlekeep Mysteries review: A D&D book that belongs on every Dungeon Master's bookshelf

For the last few years, Dungeons & Dragons books have bordered on formulaic. There’s a bunch of narrative or rules-heavy content up front, then a few appendices full of monsters, spells, and magic items in the back. It’s been a winning formula, to be sure, boosting the original role-playing game to newfound heights. But it’s also gotten a little stale. Candlekeep Mysteries is completely different. Inside you’ll find 17 new adventures from 20 different authors, each of which could serve as the jumping off point for a home-brewed campaign or an interlude between published adventures. But, perhaps more than any other book in D&D’s 5th edition,

D&D Candlekeep Mysteries Reveals New Adventures, Writers

Typically, a Dungeons & Dragons adventure book is all about creating a world for your heroes to go on epic campaigns detailing the vast settings of places like Eberron or Icewind Dale, or setting up cities like Waterdeep or even the Magic: The Gatheringland of Ravnica. While its newest adventure revisits a classic D&D location, it’s doing so to bring something new, and shorter, to the tabletop. Advertisement Dungeons & Dragons’ Fifth Edition, Candlekeep Mysteries. Named for the infamous magical library citadel on the Sword Coast, Candlekeep will bring players and dungeon masters new lore and details to set their own adventures in and around one of the greatest resources of knowledge in the Forgotten Realms. But that’s not its core purpose: the whole premise of

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