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Gamasutra: Ian Hamilton s Blog - Global accessibility awareness day 2021

When games are hard on their hands, some players turn their voices into controllers

When games are hard on their hands, some players turn their voices into controllers Voice control provides unique opportunities for accessibility and some complicated setup Share this story As both a software engineer and an avid player of strategy games, chaosparrot struggled to reckon with the damage his work and hobbies had done to his hands. By 2017, the consistent pain of his repetitive stress injuries was bad enough that he could no longer type comfortably or enjoy the games he loved to play. While searching for solutions, he came across a video of someone using speech recognition software to code. He decided to try using the same tech not for coding, but for playing games.

Players without sight can Platinum The Last of Us Part 2 - a look back at accessibility in 2020

From Miles Morales to The Game Awards. Updated on 19 January 2021 2020. What a year? Nobody had 20/20 vision of our future, as reality transformed into a game and games stepped up to help us deal with that reality. That s true next-gen immersion. Let me take you on an investigative journey backwards through 2020 using my trusty game accessibility magnifier lens. 2020 was undoubtedly the greatest year for the gaming accessibility community since the release of the Xbox Adaptive Controller in 2018. The Last Of Us Part 2 was an utterly ground-breaking game on multiple levels: it solidified the foundation for accessibility whilst raising the bar for future game developers to build upon. Naughty Dog illustrated that consulting with accessibility specialists with various disabilities throughout development is indeed possible and worthwhile. It also emphatically proved that games with accessibility features can and will sell. Players without sight w

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