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Gamasutra - Five lessons from a year of online GDC events

Five lessons from a year of online GDC events April 6, 2021 | By Katie Stern April 6, 2021 | By Katie Stern ); } It’s been a little over one year since the COVID-19 pandemic forced the delay of GDC 2020. At the time we held out hope that we might be able to reconvene over the summer. But it soon became clear if we wanted to bring people together for Game Developers Conference, we’d need to go online. So began a year of experimenting and iterating that sometimes felt like it mirrored the game development process. We had to evaluate our core competencies, find new technology partners like Swapcard to get us into an online space, and keep in close contact with our stakeholders and sponsors as we re-imagined the fundamentals of GDC.

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Gamasutra - Meet Jess Brohard, the official host of GDC Showcase!

Gamasutra - The Art & Business of Making Games

We are a team of dedicated professionals that have 20+ years in the outsource gaming industry. We specialize in 3D artwork, and we have worked on titles such as Age of Empires, Superman, Lord of the Rings, and Lego (among many others).

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