that they have zero tolerance policies against hate and violent extremism of any kind and they all proactively try to find and remove any content that violates their community guidelines. so, gaming and gaming platforms are being used by certain far right groups to make money, exert influence and build community, but the big question is how significant a threat this really is. it is so easy to turn round and say that this is blown up, this is exaggerated, and we have heard this, year after year, that the threat of the far right isn t as big as everyone says it is. the fact of the matter is, in the last three or four years we have seen record numbers of terrorism arrests from the far right in the uk. we have seen huge increased numbers in terms of young people and young far right groupings existing in the uk, many of which engage in gaming. i think that is a concerning trend that we are seeing with gaming, right?
watching a spattering of games being played recently, i ve been horrified to learn just what a fertile ground for extremist culture they can turn out to be. mainstream games, as well as indie and custom made ones, have become places not only to play online, but spaces where like minded people meet, chat and posture. how about we try to win a battle royale across multiple games while chatting nationalism? this is mark collett, the founder of the white nationalist group, patriotic alternative, talking to players on call of duty. it is one of the many examples of what the team have come up with, representing just a taste of what is out there. online gaming basically forms a means for people to connect over a shared hobby online, and this includes extremists, which can be really, really important in terms of advancing and furthering the extremist movement globally. within these huge gaming platforms, small but dedicated communities of extremists opportunistically use the chat either built
try to find and remove any content that violates their community guidelines. so, gaming and gaming platforms are being used by certain far right groups to make money, exert influence and build community, but the big question is how significant a threat this really is. it is so easy to turn round and say that this is blown up, this is exaggerated, and we have heard this, year after year, that the threat of the far right isn t as big as everyone says it is. the fact of the matter is, in the last three or four years we have seen record numbers of terrorism arrests from the far right in the uk. we have seen huge increased numbers in terms of young people and young far right groupings existing in the uk, many of which engage in gaming. i think that is a concerning trend that we are seeing with gaming, right? is it isjust another avenue to easily reach young people, potentially vulnerable people with some of the most dangerous violent ideologies.
to help themselves? all technology companies are walking this kind of balancing act. on the one hand you have the embarrassment and the harm of the platform being misused and the other the cost and difficulty of enforcing it and they all arrive at some kind of weird point in the middle where they kind of have to balance the costs and on the one side and the public risks on the other and currently, right now, it isjust less visible that this kind of stuff is happening on gaming platforms, they have just had less embarrassment and less public exposure around it. do you get the sense that these extremists are somehow being chased off the traditional social media platforms for example by something like say facebook is doing? for sure. with the capital riots, the far right especially and conspiracy theorists have seen a mounting campaign of enforcement by
how about we try to win a battle royale across multiple games while chatting nationalism 7 this is mark collett, the founder of the white nationalist group, patriotic alternative, talking to players on call of duty. it is one of the many examples of what the team have come up with, representing just a taste of what is out there. online gaming basically forms a means for people to connect over a shared hobby online, and this includes extremists, which can be really, really important in terms of advancing and furthering the extremist movement globally. within these huge gaming platforms, small but dedicated communities of extremists opportunistically use the chat either built into the games or on sites popular with gamers to create a culture where extremist views can seem normal. loser! it is not seig heiling,