about probably ten of them in particular earning more than $50,000 a year, some of them more than $10,000 a month. megan s research on this world of extremist streamers centred on us based dlive, who say that they have stopped the monetisation of extremist speech, but the practice isn t restricted to one platform or one region. we approached the companies about what they are doing to deal with extremist content. some of the games featured here were removed after we contacted them and others have been taken down after being on the platform for a while, but the bigger issue still remains, and the responses that we did receive are all very similar. they all reiterated that they have zero tolerance policies against hate and violent extremism of any kind, and they all proactively try to find and remove any content that violates their community guidelines. so gaming and gaming platforms are being used by certain far right groups to make money, exert influence and build community, but the b
to help themselves? all technology companies are walking this kind of balancing act. on the one hand you have the balance of the platform is being misused and the other the cost and difficulty of enforcing it and they will all arrive at some kind of weird point in the middle of least pain, where they kind of have to balance the costs and on the one side and the public risks on the other and currently, right now, it is just less visible that this kind of stuff is happening on gaming platforms, they have just had less embarrassment and less public exposure around it. so do you get the sense that these extremists are somehow being chased off of the traditional social media platforms, for example by something like, say, facebook is doing? with the capitol riots, the far right especially and conspiracy theorists have seen a mounting campaign of enforcement by facebook and the others. on the other hand, they are radicalised in the game already so it was not just the capital riots and enforce
so you know that it s never as simple as simply looking for the presence of some words within chats. some of the companies that we saw in your report, like roblox and minecraft, are big. they ve got money. why are they not able to help themselves? all technology companies, whether it s roblox or facebook is kind of walking this kind of balancing act. on the one hand, you ve got the kind of embarrassment and the harm from that platforms being misused on the other, the kind of cost and difficulty in enforcing it. and they re all going to kind of arrive at some kind of weird point of least pain in the middle there where they kind of balance the kind of like the costs on the one side and the kind of public risks on the other. and i think currently right now it sjust less visible that this kind of stuff is happening on the gaming platforms. they ve just had less embarrassment and less public exposure around it. karl, thanks very much for covering this story for us, and that s it for the sho
about what they were doing to deal with extremist content. some of the games featured here were removed after we contacted them and others have been taken down after being on the platform for a while. but a bigger issue still remains, and the responses that we did receive were all very similar. they all reiterated that they have zero tolerance policies against hate and violent extremism of any kind, and they all proactively try to find and remove any content that violates their community guidelines. so gaming and gaming platforms are being used by certain far right groups to make money, exert influence and build community. but the big question is how significant a threat this really is. it s so easy to turn around and say that this is, this is blown up, that this is, you know, exaggerated. and we ve heard this before year after year that, you know, the threat of the far right isn t as big as everyone says is. the fact of the matter is, in the last three or four
so, gaming and gaming platforms are being used by certain far right groups to make money, exert influence and build community. but the big question is how significant a threat this really is. it s so easy to turn around and say that this is, this is blown up, that this is, you know, exaggerated. and we ve heard this before year after year that, you know, the threat of the far right isn t as big as everyone says is. the fact of the matter is, in the last three or four years, we ve seen record numbers of terrorism arrests from the far right in the uk. we ve seen huge increased numbers in terms of young people and young far right groupings existing in the uk, many of which engage in gaming. and i think that that s - probably one of the concerning trends which we re - seeing of gaming, right? it s just another avenue - to easily reach young people, potentially vulnerable people, i to some of the most dangerous and violent ideologies which are which are l being spread currently. any idea th