textures we obviously had to redo. so they gave us a perfect starting point to build on. and it was even just exciting opening those assets, this is from the first matrix, this is wicked! getting to spin around the models and see how they are made, it was really cool. we did add more details, the way the geometry intersected, and the way it was previously built, so we upped the detail and upped the resolution we are a 4k movie, we had to make sure it held up in ak, where the previous versions needed a bit of a boost. the same with the foetus fields and foetus eggs, again we kept the overall design, we kept the foetus baby exactly the same, we just extended the stalks and added more detail, more cables. that fit in with the story in this case because this is 60 years, time has passed, and the machines have sort of evolved their harvesting methods to draw more power so we have the cable. io city is sort of the new zion of this movie, like the expanded city. that was one of our biggest
the same with the foetus fields and foetus eggs, again we kept the overall design, we kept the foetus baby exactly the same, we just extended the stalks and added more detail, more cables. that fit in with the story in this case because this is 60 years, time has passed, and the machines have sort of evolved their harvesting methods to draw more power so we have the cable. io city is sort of the new zion of this movie, like the expanded city. that was one of our biggest builds. we had to break it down into lot of small sections, we wanted to try and create a believable city that you could feel people have lived there for a while and they have figured out how to irrigation channels, farming, dwellings, we tried to block out these different areas that you could buy as real, and then populate it with little people, little chimney stacks, atmospherics, it was set in a huge cabin so we want to make sure we have a sense of scale. our vfx work will always be better if we are building off th
The city announced a schedule of which offices and services will close for Fiesta of San Jacinto, more commonly known as Battle of the Flowers in San Antonio.
opening those assets, this is from the first matrix, this is wicked! getting to spin around the models and see how they are made, it was really cool. we did add more details, the way the geometry intersected, and the way it was previously built, so we upped the detail and upped the resolution we are a 4k movie, we had to make sure it held up in ak, where the previous versions needed a bit of a boost. the same with the foetus fields and foetus eggs, again we kept the overall design, we kept the foetus baby exactly the same, we just extended the stalks and added more detail, more cables. that fit in with the story in this case because this is 60 years, time has passed, and the machines have sort of evolved their harvesting methods to draw more power so we have the cable. io city is sort of the new zion of this movie, like the expanded city. that was one of our biggest builds. we had to break it down into lot of small sections, we wanted to try and create a believable city that
had to redo. so they gave us a perfect starting point to build on. and it was even just exciting opening those assets, this is from the first matrix, this is wicked! getting to spin around the models and see how they are made, it was really cool. we did add more details, the way the geometry intersected, and the way it was previously built, so we upped the detail and upped the resolution we are a 4k movie, we had to make sure it held up in ak, where the previous versions needed a bit of a boost. the same with the foetus fields and foetus eggs, again we kept the overall design, we kept the foetus baby exactly the same, we just extended the stalks and added more detail, more cables. that fit in with the story in this case because this is 60 years, time has passed, and the machines have sort of evolved their harvesting methods to draw more power so we have the cable. io city is sort of the new zion of this movie, like the expanded city. that was one of our biggest builds. we had to brea