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Bright Engine

Bright Engine

Bright Engine v0 1 8c Patch Notes! - Open Worlds Part 1 news

Bright Engine v0.1.8c Patch Notes! - Open Worlds Part 1 news Post newsReportRSS Bright Engine v0.1.8c Patch Notes! - Open Worlds Part 1 This update is the first of several to bring Open-World support to Bright Engine starting with various performance improvements, as well as the long-awaited Asset Brush Toolkit. Beyond this, shadows have also received some much-needed attention and another round of bugs have been squished. Posted by Cysis145 on Jun 27th, 2021 Over the past few months, our engineers have been coding away, and now it’s time to show off what they’ve been up to. This update is the first of several to bring Open-World support to Bright Engine, starting with various performance improvements, as well as the long-awaited Asset Brush Toolkit. Beyond this, shadows have also received some much-needed attention, and another round of bugs have been squished.

Bright Engine v0 1 8b Patch Notes! - Terrain Tessellation news

Bright Engine v0.1.8b Patch Notes! - Terrain Tessellation news This update aimed to make substantial improvements to the engine’s existing systems, namely landscapes. The entire terrain system and dynamic foliage have been completely re-written to allow for far greater flexibility and quality, with the introduction of tessellation! Posted by Cysis145 on Mar 1st, 2021 It’s been a long time since the last update but rest assured, we’ve been working hard. This update aimed to make substantial improvements to the engine’s existing systems, namely landscapes. The entire terrain system and dynamic foliage have been completely re-written to allow for far greater flexibility and quality, with the introduction of tessellation!

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