Amber Vault (Standard Var.)
Killing Spree: Killing shots increase damage by 30% for this weapon for 30s. Bonus deteriorates with time and stacks up to 5 kills.
Brain-Eater: Critical shots do not consume ammo.
Imploder (Standard Var.)
Deadly Disturbance: Critical shots activate an unstable Anomaly effect in your enemy causing them to explode, dealing X damage to other enemies within a 5m radius (3s cooldown).
Anomaly Surge: Critical Shots spawn an Anomaly energy blast that deals X damage in a 2m radius (1s cooldown).
Lucky Jinx (Demolisher Var.)
Ultimate Toxic Bullets: Shots inflict Toxic on enemies (1s cooldown).
Perpetuum Mobile: You instantly replenish your magazine if you kill an enemy with 35% or less ammo remaining in your magazine.
The right weapon mods can make all the difference in
Outriders. There are three tiers of weapon mods and some of these mods are truly insane. You can unlock infinite ammo, leach health off enemies, or call down meteorites from the sky with each successful shot. There are some pretty wacky mods, and some of them are absolutely broken beyond belief. And that ain’t a bad thing.
While the weapon mods you get are random weapon mods are randomly found on Rare and Epic gear, while certain Legendary loot will always have the same weapon mod. By dismantling weapons, you’ll learn the weapon mods and be able to apply them to any other weapon through crafting. That’s why you just might want to dismantle those Legendary guns the weapon mods are more valuable than the gun itself.