Amber Vault (Standard Var.)
Killing Spree: Killing shots increase damage by 30% for this weapon for 30s. Bonus deteriorates with time and stacks up to 5 kills.
Brain-Eater: Critical shots do not consume ammo.
Imploder (Standard Var.)
Deadly Disturbance: Critical shots activate an unstable Anomaly effect in your enemy causing them to explode, dealing X damage to other enemies within a 5m radius (3s cooldown).
Anomaly Surge: Critical Shots spawn an Anomaly energy blast that deals X damage in a 2m radius (1s cooldown).
Lucky Jinx (Demolisher Var.)
Ultimate Toxic Bullets: Shots inflict Toxic on enemies (1s cooldown).
Perpetuum Mobile: You instantly replenish your magazine if you kill an enemy with 35% or less ammo remaining in your magazine.