as 2020 technology goes, and then a nice thing i from that was so we we did work on the look of him and the way his metal looked i in every, uh, and that - but i think the most interesting thing was the character was suchl a different character in this movie that that has a knock on effect | of facial animation is differentl and then his body motion is different, he s got this| aggressive, active armour and that that turns into being more aggressive in his motion and being, i like, reallyjust leaning in to him i being a different character. one year to the next, we changed the way that we work, we changed the tools that we use to just keep on iterating and making the end result look better and better, so taking something from, like, three, four years ago and then updating it is actually a huge amount of work. the biggest even in shots where we were supposed to just take steppenwolf and swap him out with a new one. first, nothing ever is ever that easy in. visual effects,
but i think the most interesting thing was the character was such a different character in this movie that that has a knock on effect of facial animation is different and then his body motion is different, he s got this aggressive, active armour and that that turns into being more aggressive in his motion and being, like, reallyjust leaning in to him being a different character. one year to the next, we changed the way that we work, we changed the tools that we use tojust keep on iterating and making the end result look better and better, so taking something from, like, three, four years ago and then updating it is actually a huge amount of work. the biggest even in shots where we were supposed to just take steppenwolf and swap him out with a new one. first, nothing ever is ever that easy in visual effects, you know? you pull on a thread of a shot and some, you know, there were a lot of shots we had to just redo completely and then a lot of shots where we just did the whole thing
was the character was such a different character in this movie that that has a knock on effect of facial animation is different and then his body motion is different, he s got this aggressive, active armour and that that turns into being more aggressive in his motion and being, like, really just leaning in to him being a different character. one year to the next, we changed the way that we work, we changed the tools that we use tojust keep on iterating and making the end result look better and better, so taking something from, like, three, four years ago and then updating it is actually a huge amount of work. the biggest even in shots where we were supposed to just take steppenwolf and swap him out with a new one. first, nothing ever is ever that easy in visual effects, you know? you pull on a thread of a shot and some, you know, there were a lot of shots we had to just redo completely and then a lot of shots where we just did the whole thing, you know, we had a lot of shots that
this world will fall. like all the others. steppenwolf first. showed up briefly. the current design, . the zack snyder design in the post credit scene - on batman versus superman. so that that was a nice thing for us that that, i just, you know we didn t have to do anything from scratch, i it wasjust kind of- a realisation of that design that already existed and making sure that was up to scratch i and visual effects, you know, four years is an eternity i so making sure since 2017! that it was, looked a plus as far as 2020 technology goes, and then a nice thing from that was so we - we did work on the look of him and the way his metal looked in every, uh, i and that but i think- the most interesting thing was the character was such a different character in this movie that that has a knock on effect of facial animation - is different and then his body
a different character in this movie that that has a knock on effect of facial animation is different and then his body motion is different, he s got this aggressive, active armour and that that turns into being more aggressive in his motion and being, like, reallyjust leaning in to him being a different character. one year to the next, we changed the way that we work, we changed the tools that we use tojust keep on iterating and making the end result look better and better, so taking something from, like, three, four years ago and then updating it is actually a huge amount of work. the biggest even in shots where we were supposed to just take steppenwolf and swap him out with a new one. first, nothing ever is ever that easy in visual effects, you know? you pull on a thread of a shot and some, you know, there were a lot of shots we had to just redo completely and then a lot of shots where we just did the whole thing, you know, we had a lot of shots that were just brand new brand