a different character in this movie that that has a knock—on effect of facial animation is different and then his body motion is different, he's got this aggressive, active armour and that — that turns into being more aggressive in his motion and being, like, reallyjust leaning in to him being a different character. one year to the next, we changed the way that we work, we changed the tools that we use tojust keep on iterating and making the end result look better and better, so taking something from, like, three, four years ago and then updating it is actually a huge amount of work. the biggest — even in shots where we were supposed to just take steppenwolf and swap him out with a new one. first, nothing ever — is ever that easy in visual effects, you know? you pull on a thread of a shot and some, you know, there were a lot of shots we had to just redo completely and then a lot of shots where we just did the whole thing, you know, we had a lot of shots that were just brand new — brand new work that needed to be in the movie to tell that story correctly. zack's got the chance to go back and do his sort