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Getting Started With DirectX Raytracing
A tutorial/guide on getting started with DirectX Raytracing. It is basically everything I wished I had when getting started with DXR for the first time.
Shader type to library
Microsoft directx
Directx raytracing
Root signature
Shader model
Visual studio
Entrypoint name
Shader type
Tray generation
Closest hit
Many hit
Bounding volume hierarchy
Bottom level acceleration structure
Top level acceleration structure
Level acceleration structure
Structure refitting
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