Resident Evil 7 on PlayStation VR proved that the franchise can translate really well into virtual reality. While RE7 only ever released for PlayStation’s VR headset, it would appear as though more Resident Evil titles could be coming to VR – and might be announced at tomorrow’s event.
Capcom will be hosting a Resident Evil showcase tomorrow on the 15th of April at 11pm UK time. While it has been confirmed that Resident Evil Village will be shown off, being the franchise’s 25th anniversary, fans were told to expect some other ‘surprises’.
Though nothing has been confirmed, leaks from back in November 2020 indicated that Capcom was working on a Resident Evil 4 VR for Oculus devices, with a release date of April 2021. This all lines up with the recent showcase announcvement, all but confirming that fans can expect to see a VR translation of Resident Evil 4 some time soon. It will be interesting to see how Capcom has gone about adapting the classic GameCube title for VR.
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The collection of videogames come from indie teams around the world, all of which, as the name indicates, have submitted their apps for review. Whilst they await confirmation, interested Oculus Quest owners can buy the bundle for $19 USD until 16th Feb – normally $93
so that’s a 79% saving.
Anybody that does purchase the bundle will also be rewarded with a free Oculus App Lab key when the videogame’s launch. There’s a nice mixture of titles available such as infinite flyer
Perpetuum Mobile, puzzle builder with hand tracking support Jigsaw 360; burger-flipping
Sep’s Diner, and cricket sim
The Final Overs.
When will virtual reality take off? The $100 bet.
About four years ago, Professor Daniel Lemire and I made a $100 bet on how quickly virtual reality would reach a broad, mainstream market. Specifically, my side of the bet was, Virtual reality hardware (not counting cardboard) will not sell more than 10M units/year worldwide before March 2019. He bet that it would.
In early 2020, we decided to wait settle the bet because it looked like there was some chance VR would reach 10M units/year in 2020. Because of COVID and people looking for entertainment at home, Valve s release of Half Life Alyx, Supernatural (the VR exercise program), and big pushes on consumer VR by several companies, we wanted to wait and see if it was off by just one year, if 2020 was the year.