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Gamasutra: Winifred Phillips s Blog - Techniques for Modular Game Music (Composing for Lineage M: GDC 2022)
In this article series, video game composer Winifred Phillips shares the content of her GDC 2022 lecture, Composing for Lineage M: Modular Constructio
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Gamasutra: Tommy Thompson s Blog - How Townscaper Works: A Story Four Games in the Making
Townscaper, the procedural town-building toy, has been a huge indie success story. I explain how the game can generate towns so easier and gain furth
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Gamasutra: Josh Bycer s Blog - Defining Free to Play Ethics
Free to Play Design has become a major aspect of game development and mobile games, and in my upcoming book, I started to talk about defining a code o
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Gamasutra: Ruben Torres Bonet s Blog - Don t Let Offscreen Objects Ruin Your Unity Performance
Learn how to make your expensive Unity scripts cost nothing while they are offscreen.
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Gamasutra: Ian Hamilton s Blog - Accessibility at GDC 2022
A handy list of all the accessibility sessions at GDC
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