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Gamasutra: Radek Koncewicz s Blog - Revisiting Random Encounters

A deep-dive into the contentious JRPG mechanic of random encounters. How the systems has evolved over the years, and potential avenues for improving it.

Gamasutra: Joost van Dongen s Blog - Neat tricks for modelling the Robo Maestro robot

Hard surface modelling! Here are a bunch of fun, slightly unconventional techniques I used to make the Robo Maestro robot in Blender. I wanted shape

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