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Total interactive games and esports revenue in Australia reached A$3.41 billion in 2020,
and is expected to increase to A$4.9 billion in 2025 at a healthy 7.5 percent CAGR based on the midpoint forecast scenario,” PwC wrote.
The continued growth in video games — which has been relatively consistent for most of the last decade — means that almost 8 percent of all consumer entertainment spending in Australia last year went towards video games or esports in some form. To put it another way: PwC estimated that the subscription TV market in Australia, which includes services like Netflix, Stan, Crunchyroll etc., is worth $3.3 billion. That means Australians spent more on video games last year than they did on streaming services, and PwC expects gaming’s growth to outpace subscription services (7.5% CAGR from 2019-2025 for gaming, versus 6.2% CAGR from 2019-2025 for subscription TV).

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