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Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #96 - Programming and preparing your game


Game Dev Digest Issue #96 - Programming and preparing your game
by Mike Marrone on 05/28/21 11:59:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
This article was originally published on GameDevDigest.com
Short but sweet this week. Tons of great tips packed into the list this week. Enjoy!
Game Programming: Time Slicing - What if the job takes too long to fit in a single frame? Or what if the job is just taking longer than we’d like? Then we can split the work across multiple frames. This is the core idea of time slicing, another optimization technique I picked up at work and one of my longtime favorites. ....

Sandra Ferri , Charity Of The Month , Time Slicing , Voxelizer Part , Compute Buffer , Separating Axis Theorem , Unity Shader Graph , Shader Graph , For Animating Active Ragdolls , Active Ragdolls , Made The Legend , Made Super Mario Bros , Create Realtime , Unity Part , Game Dev Tutorial , Content Delivery , Mega Bundles , Loading Screen Studio , Swarm Of Bats , Umbra Boundary Builder , Runtime Transform , Dungeon Maker , Fog Volume , Jujube Map Editor , Level Designer , Simple Waypoint ,

Introducing the beauty of blockchain technology through Drakons


Published May 19, 2021, 12:24 PM
Blockchain is unquestionably an innovative creation of Satoshi Nakamoto. Although nobody knows whether Nakamoto is just a pseudonym of a person or a group of people, blockchain has evolved into something greater, and bigger than its initial purpose. Blockchain has provided both developers and end-users more than what meets the eye.
drakons
Among the great things that blockchain has brought to us are cryptocurrencies. They have been dominating the headlines for the past few years and have spurred the creation of various applications, among which are crypto collectibles or digital collectibles, referred to as “non-fungible tokens (NFTs).” NonFungible Tokens (NFTs) are used to identify something in a unique way. ....

United States , Drakon Nfts , Satoshi Nakamoto , Cris Tagle , Information Technology , Zynappse Corporation , Fungible Tokens , These Drakons , Drakon Master , Basic Elements , Play Mode , Crypto Artists , Drakon Assets , ஒன்றுபட்டது மாநிலங்களில் , சதோஷி நகமோடோ , தகவல் தொழில்நுட்பம் , அடிப்படை கூறுகள் , விளையாடு பயன்முறை ,

Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #92 - Delving Into The Arcane


Game Dev Digest Issue #92 - Delving Into The Arcane
by Mike Marrone on 04/30/21 11:27:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
This article was originally published on GameDevDigest.com
Tips aplenty this week. Plus topics on HUDs and UIs, how to improve your code, performance, visuals, and much more. Enjoy!
The Uninomicon - Do you spend hours (or days) debugging arcane Unity bugs? Announcing… The Uninomicon. An encyclopedia of the dark technical corners of Unity. ....

United States , King Arthur , Alexander Fedoseev , Development Tool Finalist , Epic Games , Tripolygon Inc Affiliate , Into The , Architecture Pattern , Level Design , Improve Player Experience , Video Game , Unity Navigation Mesh , Easy Tutorial , New Unity Input System , Unity Input System , Input System , Mouse Picking , Game Dev Tutorial , Beginner Tutorial , Character Generator , Scriptable Objects , Addressable Assets , Open Projects , Development Tool , Gameplay Ability System , Ability System ,