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Former Dead Space Dev: 'People Don't Realize How Much Work Goes into Call of Duty'


Call of Duty and
Dead Space developer Glen Schofield says that most people don’t realize how much work goes into making a
Call of Duty game, with many erroneously believing that the Activision studios easily churn them out year after year.
Schofield is currently working on
The Callisto Protocol with his new outfit, Striking Distance Studios. But he’s been around the industry for years. He developed multiple
Call of Duty games as general manager of Sledgehammer, was executive producer on
Dead Space at the now-defunct EA Redwood Shores (which became Visceral Games and has since been shut down), but he got his start in the industry nearly 30 years ago with 1992’s  ....

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How Jett: The Far Shore was originally more like No Man's Sky

How Jett: The Far Shore was originally more like No Man's Sky
gamesradar.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from gamesradar.com Daily Mail and Mail on Sunday newspapers.

Craigd Adams , Far Shore , Playstation State , Hello Games , Edge Magazine , July Playstation State , இதுவரை கரை , ப்லாய்ஸ்டதிோன் நிலை , வணக்கம் விளையாட்டுகள் , விளிம்பு பத்திரிகை ,

Games That Time Forgot: Metroid Fusion – Destructoid


[Destructoid user GoofierBrute is here to remind us about the glory of
Metroid Fusion now that a new 2D
Metroid is happening this year and it’s somehow
Metroid Dread. I’m long overdue a replay of this GBA classic. -Jordan]
Welcome back to
Games That Time Forgot, where we look at games that have been forgotten by time. So how about this year’s E3, eh? It’s no secret that Nintendo absolutely dominated this year’s E3, partially because everyone else was sorely lacking this year, but mostly because they genuinely brought some amazing games and news this year: Kazuya Heihachi is coming to  ....

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