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CoD: So viel Arbeit steckt in der Entwicklung eines neuen Titels gamezone.de - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from gamezone.de Daily Mail and Mail on Sunday newspapers.
Call of Duty and Dead Space developer Glen Schofield says that most people don’t realize how much work goes into making a Call of Duty game, with many erroneously believing that the Activision studios easily churn them out year after year. Schofield is currently working on The Callisto Protocol with his new outfit, Striking Distance Studios. But he’s been around the industry for years. He developed multiple Call of Duty games as general manager of Sledgehammer, was executive producer on Dead Space at the now-defunct EA Redwood Shores (which became Visceral Games and has since been shut down), but he got his start in the industry nearly 30 years ago with 1992’s ....
How Jett: The Far Shore was originally more like No Man's Sky gamesradar.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from gamesradar.com Daily Mail and Mail on Sunday newspapers.
[Destructoid user GoofierBrute is here to remind us about the glory of Metroid Fusion now that a new 2D Metroid is happening this year and it’s somehow Metroid Dread. I’m long overdue a replay of this GBA classic. -Jordan] Welcome back to Games That Time Forgot, where we look at games that have been forgotten by time. So how about this year’s E3, eh? It’s no secret that Nintendo absolutely dominated this year’s E3, partially because everyone else was sorely lacking this year, but mostly because they genuinely brought some amazing games and news this year: Kazuya Heihachi is coming to ....