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Hostile Mars Devlog #05 news


Hostile Mars Devlog #05 news
Development Update: The Craft Bench, Submitting to the Unfold Games, Playtesting, and Bomb Traps, Human Rail Cannon!
Posted by BigRookGames on
This Was A Busy Week!
I felt that this week was super productive and I managed to get a number of things accomplished.
I ve added a few new models to the game and did a lot of playtesting/cleanup in preparation for the Unfold Games Awards submission deadline on Monday, March 15th.
We are also getting ready to playtest very soon. This week I am going to go over the build with a few people and then plan to playtest with a few people that have shown interest in helping test the game. ....

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Hostile Mars Devlog Update 03: Plants! (Lichens and Bryophytes), Laser Traps, New Robot Textures news


Hostile Mars Devlog Update 03: Plants! (Lichens and Bryophytes), Laser Traps, New Robot Textures news
Hostile Mars is a Tower-Defense Factory-Building game. You must create efficient supply chains, salvage destroyed enemies, and upgrade structures to support your gigantic cannons that defend your base against thousands of enemies.GIGANTIC GUNS
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Hostile Mars Devlog Update 03: Plants! (Lichens and Bryophytes), Laser Traps, New Robot Textures
Hostile Mars Devlog Update 03: Plants! (Lichens and Bryophytes), Laser Traps, New Robot Textures, and Data-Oriented Design: Inverse Kinematics.
Posted by BigRookGames on
Another productive week and another devlog!
The past week has been spent on implementing an IK (Inverse Kinematics) system using a data-oriented approach. All of the enemies are entities instead of traditional game objects, which allows for a crazy amount of enemies both active and on-screen simultaneously! ....

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Hostile Mars Devlog #02 news


Hostile Mars Devlog #02 news
Development Update Highlights: Parted Enemies, Force Trap, and other New Models!
Posted by BigRookGames on
Another productive week and another devlog!
The past week has been mostly focused on enemies and traps. A few remaining buildings were finished and then clean up on the enemy models.
WEEKLY HIGHLIGHTS
Parted Enemies!
Each enemy was also split into a number of fragments that can be picked up, processed, and used to build out stronger base defenses.
Models were made for the Push Traps!
They might not seem very devastating as is, but they can create some pretty crazy combinations when paired with other traps and turrets. ....

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Hostile Mars Windows game


Hostile Mars Windows game
GIGANTIC GUNS
THOUSANDS OF ENEMIES
Enemy drones pour over the hills and tower above you. You will need every upgrade you can get to defend against them.
AUTOMATION
You don’t have time to defend your base and acquire supplies!
Instead, create supply lines by automating hundreds of delivery bots to harvest ore and resupply your base.
FEATURES
Upgrade your traps to deal more damage, collect materials that fall from defeated enemies, and tons of other crazy stuff.
Upgrade your turrets to shoot farther and hit harder!
Upgrade your base to unlock new items.
Upgrade walls, guns, ammo, delivery bots, harvesters, machines, buildings, storage, and more! ....

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Devlog #01 news - Hostile Mars


Devlog #01 news - Hostile Mars
Posted by BigRookGames on
Feb 13th, 2021
Welcome to the first of many Steam Devlog updates for Hostile Mars! Each Devlog I will be reviewing what is being worked on and other interesting aspects of the development process.
HIGHLIGHTS: NEW MODELS
For the last few weeks a number of assets have been created and/or revised to be bigger and more detailed. Here are just a few:
Command Center: ....

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