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Empire of Sin Review - Review


Do you like spreadsheets?
Empire of Sin, the strategy and management game from Romero Games, had a fairly rocky launch on the Nintendo Switch. Performance issues were cited frequently when people mentioned the game. It’s unfortunate since the top-down tactical RPG combat and the business and real estate management sim aspects of the game are rare to find in a higher profile release like this. Over a month after release and a few patches in, does the game still have issues?
This is how the game should look.
Well, yes, it’s still a very rough game from a technical standpoint. The visuals are blurry; textures that should have some dimension to them, like clothing or cobblestone, are flat. Lag spikes are frequent. Animations will occasionally not play or sound cues will be missed. Commands for your characters take a few tries to execute. The performance-related aspects are actually a noticeable bit better when playing docked; animations are much less likely to be skipp ....

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PC players of 'Hitman 3' may need to re-buy 'Hitman 2' levels via Access Pass


Hitman 3. Credit: IO Interactive
Hitman 3 players who pick up the game during its Epic Games Store exclusivity period will not be able to access
Hitman 2 levels without buying the game again on that platform IO Interactive have confirmed.
The developer has previously confirmed that levels from previous games would be accessible in
Hitman 3 “if you have already purchased that content from the same store that you have pre-ordered or purchased
Hitman 3.”
IO Interactive have revealed in an in-depth ‘pre-launch guide‘ that to access the Hitman 2 levels, players will need to buy the
Hitman 2 Access Pass for an 80% discount at launch, as currently the Epic Games Store does not have ....

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Daikatana: Why Romero's Doom follow-up was a disaster


Daikatana: Why John Romero s Doom Follow-Up Was A Disaster
Daikatana: Why John Romero s Doom Follow-Up Was A Disaster
All-time FPS classic
Doom, unlike most of today s big gaming hits, was developed by just eight people. That team was led by designers John Carmack and John Romero, who became well-known in the video game world for working on
Doom and other genre classics.
Romero s follow-up to
Doom was a sci-fi shooter called
Daikatana. Naturally, the game was hotly anticipated, in large part due to Romero s involvement. However, after a lengthy development period,
The writing was on the wall, so to speak, prior even to its full release one particular marketing campaign for ....

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Why these revered developers started a game studio in Ireland


Why these revered developers started a game studio in Ireland
By The Washington Post
By Niall O Donoghue
When you talk to veteran game designers John and Brenda Romero these days, it s only a matter of time until they mention their new home, Ireland.
During a skype call alongside Brenda from their home in Galway, John, 53, who is best known for designing the PC shooters DOOM and Wolfenstein, reminisced about a conference he attended. He went to a pizzeria to catch up with a friend, who soon asked John: Why Ireland?
I went on for half an hour just talking about everything that s just amazing about Ireland and Irish people and the country, just everything. At the table next to us, a guy got up and he was gonna leave and he came over and he just said: Couldn t have said it better myself, said John in his best Irish accent, cracking up with laughter. Brenda jokingly called John the greatest unpaid spokesman for Ireland. ....

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