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Intel Study: Diversity and Inclusion in Gaming
Intel continues its commitment to understanding critical issues that challenge the dynamic gaming community.
Published 3 hours ago
Submitted by Intel Corporation
May 24, 2021 /3BL Media/ - In collaboration with Newzoo, Intel today released a report titled “Diversity and Inclusion in Gaming.” This research identifies industry gaps and key insights in an effort to help make gaming more accessible and inclusive. To strengthen diversity and inclusion across the gaming space, the industry needs to listen and act on the needs of its diverse gaming audience, as well as make hardware and software more affordable and accessible. As part of Intel’s desire to better understand its global customer base, Intel is taking key learnings from this report and shaping current internal and external programs to better serve gamers from all backgrounds and walks of life.”
May 17, 2021
The gaming market lags behind in diverse representation, both in the player base and in the games themselves, with women, people of colour, the LGBTQIA+ community and those with disabilities often overlooked.
This is among the findings in a report from Intel and Newzoo, “Diversity and Inclusion in Gaming”, which identifies industry gaps and key insights in an effort to help make gaming more accessible and inclusive.
“To strengthen diversity and inclusion across the gaming space, the industry needs to listen and act on the needs of its diverse gaming audience, as well as make hardware and software more affordable and accessible,” says Marcus Kennedy, GM of Intel’s Gaming and Esports Segment.