comparemela.com

Latest Breaking News On - பிணைப்பு ஆஃப் ஐஸ்யாக் - Page 1 : comparemela.com

A Cult Classic In The Making: Star Fetchers

Monday, 26 July 2021, 11:11 am In a gaming world lined with formulaic genre loops of gameplay, generic orchestral soundtracks and board-approved Disney-quip writing, the place to look for titles with real heart and soul has always been the world of independent games.  Defined by small teams, unique styles and new takes on the mechanics of games, for many years (perhaps as early as 2004 s Cave Story) the gaming world has been getting rocked by iconic titles like Minecraft, Darkest Dungeon, Hotline Miami, The Binding Of Isaac, Cuphead, LIMBO, and Undertale. They are remembered not for massive marketing efforts or overwhelming amounts of content, but by

With Its Final Ending, The Binding Of Isaac Crawls Out Of The Poop At Last

With Its Final Ending, The Binding Of Isaac Crawls Out Of The Poop At Last Share Filed to:afterbirth Image: Binding of Isaac The Binding Of Isaac is the most successful video game ever made about a small child committing suicide by asphyxiating in a box. Neither part of the above statement is hyperbole. Nearly a decade after its September 2011 launch, Isaac remains one of the most successful indie games of all time, spawning merch lines, a card game, and an entire sub-genre iterating on its ideas about player persistence and death. And it is, undeniably, a game about a very young child who feels so alienated by his hyper-religious mother that he crawls into a box and dies. You don’t have to take our word for it, either; here’s designer Edmund McMillen discussing the game’s story with us back in 2019:

Ratchet And Clank and other near-misses for our Best Of games list

Throughout this week, The A.V. Club has been running our picks for the best pop culture of the first half of 2021, a celebration of art made in the long shadow of the collective miseries of the last year-plus. Our games coverage is, of course, no different, with the list of our favorite titles of the year hitting the site tomorrow morning. But in looking over the picks one last time before putting the feature to bed, a question snuck into my mind, one that never lurks far from home: “Hey, am I being an asshole here?” Don’t get me wrong: I’m proud of, and stand by, our list, which highlights some great titles, from indie games all the way through big-budget system-sellers. But it’s inevitable, when you look at any kind of Grand Summation Of The State Of Games with a bit of hindsight, for the gaps to quickly become glaring. And so I thought I’d use this week’s

Exclusive Interview: LABS Works talk about Astalon: Tears of the Earth

There’s much hype surrounding the release of Astalon: Tears of the Earth on Xbox, PlayStation, Switch and PC, with players across the globe holding out for the chance to get hands-on with the long-awaited 2D action platformer. We put ourselves in that camp, so when the opportunity arose to spend time with the team at LABS Works in order to find out more about the game, we jumped at the chance.  Hi, could you please introduce yourself. What is your role at LABS Works and on the creation of Astalon: Tears of the Earth? Hello! My name is Matt Kap, and I’m the final boss of LABS Works, as well as the game designer, lead artist, and composer of “Astalon: Tears of the Earth”! Nice to meet you :)!

© 2024 Vimarsana

vimarsana © 2020. All Rights Reserved.