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The Tricky, Essential Art Of Preserving Cancelled Games


The Tricky, Essential Art Of Preserving Cancelled Games
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Image: SEGA
What we know of history is preserved in the art we create, and what we leave behind. Cave paintings tell stories of great hunting feats, crumbling texts give us a glimpse into ancient cultures, and film reels show us how how far life has come. In the same way these artefacts represent the breadth of human experience, culture, and talent, video games can tell us a lot about the times we lived in.
The value of preserving this history is misunderstood and often fraught with complications. Copyright law typically means publishers and sometimes developers control the IP of anything produced, meaning preservationists are often breaking the law while they work to document the history and talent behind lost creations. ....

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Gamasutra - Press Releases- The World of Junktown Expands in PixelJunk Scrappers!

Gamasutra - Press Releases- The World of Junktown Expands in PixelJunk Scrappers!
gamasutra.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from gamasutra.com Daily Mail and Mail on Sunday newspapers.

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Giles Goddard Reveals 'Portal' Tech Developed In Early Zelda 64 Demo


Giles Goddard Reveals Portal Tech Developed In Early Zelda 64 Demo
© Nintendo
The Legend of Zelda: Ocarina of Time was a genre-defining release, and it was also a showcase for the graphical power of the Nintendo 64; this was a time when 3D games were incredibly new and exciting. Naturally the project, and Nintendo s work in producing the game engine, was a long time in the works before we got our hands on it. Most famously there s the Shoshinkai 1995 demo, which showed early efforts to create a 3D Link in combat.
Giles Goddard, famous for moving to Tokyo alongside Dylan Cuthbert to assist Nintendo and produce games like ....

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Developers Respond To The Recent Twitter Furore Over The Definition Of 'Game Dev' - Feature


© Nintendo
Last week, a Twitter debate broke out over the exact definition of a game developer and to whom that term can be ascribed. Should the title be extented to anyone contributing to the development of the game or be reserved solely for those with direct creative input? Are QA staff developers or do you have to write code to qualify? What about artists? Writers? Publishers?
Players? Okay, perhaps not players, although Early Access and Beta periods can muddy the waters even there.
This semantic argument spilled out beyond the confines of Twitter s character limit as so many online spats do and drew comment from a host of onlookers, including various industry professionals. Nintendo Life staffers Tom and Kate both with experience in the industry from the other side of the video gaming veil sat down recently for a virtual chat to discuss their thoughts on his disagreement and how it reflects a fundamental misunderstanding about how video games are crea ....

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