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A key conclusion of the Conference was
The task is too large for individual institutions to undertake in isolation and the resources required for successful and sustained archiving are too great to make duplication of effort a tenable position.
Australia was an early implementer of web archiving. Since 1996 the National Library of Australia has been developing and maintaining PANDORA, an archive of selected, significant Australian web sites and web-based online publications6. The purpose of PANDORA is to ensure that Australians of the future will be able to access a significant component of today’s Australian web based information resources.
Because of the high cost of selective web archiving, it makes sense for one agency (such as a national library) to develop both the expertise and the infrastructure for web archiving, and for other agencies to leverage off this investment. Accordingly, PANDORA is a collaborative activity, as the archive is being built by the Australian state
A screen grab from Rafi Nizam s presentation, demonstrating how up-to-date technology can exponentially speed up workflow
The second day of Cartoon Digital 2021 (26-28 May) hosted a panel entitled “Real Time Revolution! Are Game Engines the Future of Digital Production for TV and Film?”. The session was a chance to discuss how the most recent technological advances are changing workflows and redesigning production pipelines to make animated content creation more time-efficient, democratised, artist-friendly, nimble and collaborative.
After a brief introduction touching upon the theme of convergence, made by Warner Media s head of Digital Content Strategy and Product,
Marc Goodchild, the floor was given to multi-disciplinary creative consultant and media executive
31/05/2021 - At Cartoon Digital, experts discussed the most recent developments in digital production and how these are being accelerated by game engines and VR