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2014 Sucked For Video Games


2014 Sucked For Video Games
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Image: Assassin s Creed Unity
If most of the last decade was relatively positive for video games, then 2014 was the brown note.
It was the year Irrational Games, the makers of
BioShock, closed down. EA shut down servers for more than 50 games. A ton of long awaited games launched in incredibly buggy, sometimes outright broken states.
Remember the launch of
Destiny, playing the biggest of AAA shooters only to discover all the game’s lore through a mobile app? Or one of the most shockingly phoned in voice over performances? Or realising that major games like ....

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Do you replay games if you don't get the 'best' ending?


Sometimes you have to replay part of a game multiple times to get the true ending, like in the Nier or Zero Escape series. But other games have endings you can easily miss because of a decision you made 20 hours back, or because you didn t earn enough magic war points, or because you earned too many magic chaos points. When that happens do you go back for a do-over, or is your first playthrough an unalterable canon even if you missed out on the golden secret true ending?
Do you replay games if you don t get the best ending?
Here are our answers, plus some from our forum. ....

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Money for the Honey (a look at Hive Time's finances and pay-what-you-want pricing) feature


Money for the Honey (a look at Hive Time s finances and pay-what-you-want pricing) feature
Hive Time is a cute and zany bee themed hive management sim.
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Money for the Honey (a look at Hive Time s finances and pay-what-you-want pricing)
In Beecember last year, I released a bee-themed management simulator called Hive Time. For this project, I was in a position to commit to pay-what-you-want pricing. Now that the game s been out for a while and its lifetime sales curve feels established, I wanted to take some time to reflect on how that s gone.
Posted by Cheeseness on
Dec 19th, 2020 ....

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