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The Defold engine code overview

The Defold engine code overview By Mathias Westerdahl on Dec 27, 2020 From time to time we get questions about how the Defold game engine runtime works in certain areas. And since we also accept contributions to our source code, I feel it’s time to give some insight into the structure of our engine. I’d like to start at a fairly high level, describing the bigger systems, and in later posts, go into more detail about some key systems. To properly describe a graph detailing all dependencies and libraries in a game engine would be quite daunting, so I’ll try to give a much higher overview of it.

Google-protobuf
Christer-ericsson
Data-format
Appfinalize-using
Asset-portal
Live-update
Game-objects
Collision-object
கிறிஸ்டர்-எரிக்சன்
தகவல்கள்-வடிவம்
சொத்து-போர்டல்

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