The Defold engine code overview
By Mathias Westerdahl on Dec 27, 2020
From time to time we get questions about how the Defold game engine runtime works in certain areas. And since we also accept contributions to our source code,
I feel itâs time to give some insight into the structure of our engine. Iâd like to start at a fairly high level, describing the bigger systems, and in later posts, go into more detail about some key systems.
To properly describe a graph detailing all dependencies and libraries in a game engine would be quite daunting, so Iâll try to give a much higher overview of it.