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The Best MMOs That Died


The Best MMOs That Died
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Image: Star Wars Galaxies
While a range of factors play into decisions to close down a game, the steep running costs and constant upkeep needed often mean MMOs are culled long before their time. Copyright law makes it difficult to bring them back, and fan efforts are frequently struck down. From
The Sims Online to
The Matrix Online, we look back at all the best MMOs that died and why we loved them.
City of Heroes (2004 2012)
City of Heroes was a superhero MMO where players could create their own hero and battle against super-villain forces. It was extremely customisable and received dozens of story and content updates that kept the game’s world consistently fresh throughout its eight year run. It also received a companion game in 2005 called ....

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Project Horseshoe 2018 report section 8


Introduction
Many of the problems associated with making an MMO, a Massively Multiplayer Online game, come in large part from the very first term: “Massively”. An MMO is notably tricky to build due to technical issues involving server scaling, as well as design issues involving scaling economics, politics, level design, pacing, persistence, and progression. A rule of thumb is that development costs grow exponentially as the number of players increases, but for many years, there’s been an unquestioned assumption that bigger player numbers are inherently better and therefore worth pursuing.
Yet we see clear counterexamples. Many early MUDs (Multi-User Dungeons) involved populations of dozens-to-thousands of people and still have vibrant communities to this day [1]. Multiplayer Minecraft is wildly successful, despite its reliance on relatively small, instanced servers. And many modern hit games, like Fortnite, are online games that successfully limit their focus to matches ....

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