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NESFP stages qualifier for $250,000 Mobile Legends collegiate tournament


Published July 4, 2021, 4:55 PM
Photo from press release
Filipino esports aspirants will get a shot at glory as the National Electronic Sports Federation of the Philippines (NESFP) will hold the local qualifying tournament for the Cyberathlete Collegiate Mobile Legends (CCML) Series on July 30 to August 1.
College students aged 18 years old and above are eligible to join the Philippine qualifier of the regional tilt that leads to a world championship featuring a grand prize of $250,000 (P12.3 million).
A team must be composed of seven players–five starters and two substitutes–from the same institution, with a teacher serving as team handler.
“To guarantee maximum support from their schools or colleges, the teams have as handlers their teachers. The very essence of education is a must for the conduct of this competition,” said NESFP secretary general Alvin Juban. ....

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Global Esports Games Headed to Singapore, Istanbul, and Riyadh


Global Esports Games Headed to Singapore, Istanbul, and Riyadh
USA - English
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SINGAPORE, May 11, 2021 /PRNewswire/ Launching a runway into worldwide expansion, the
Global Esports Federation Board today unveils the first three host cities for its premier flagship event:
Singapore 2021,
Riyadh 2023.
The Global Esports Games, held each year in December, will convene the world in a celebration of esports, virtual sport, music and entertainment. The GEG will feature teams from across the world participating in multi-title esports competitions and active esports.
Global Esports Federation announces host cities for Global Esports Games 2021,2021 and 2023
Global Esports Games headed to Singapore, Istanbul and Riyadh ....

Deportiva Suramericana , Chris Chan , Paulj Foster , Gabrielq Chan , Chong Geng , Arab Esports Federation , Olympic Council Of Asia , Singapore Esports Association , Esports Innovation Lab , Coordination Commission For The Global Esports Games , International Sports Broadcasting Company , United Nations Framework Convention On Climate Change , Commonwealth Games Federation , Dentsu Inc , International School Sport Federation , Global Sports Innovation Center , Climate Initiative , Invictus Games Foundation , Global Esports Federation , International Telecommunication Union , Global Esports Games , Coordination Commission , Angela Ruggieroandluzeng Song , Chief Executive Officer , Global Esports , Global Partner ,

Singapore Company Makes A Quarter Million US Dollar Investment In


Cyberathlete
(R) Collegiate Mobile Legends Series  with a US$250,000 grand finals cash prize.
The grand finals cash prize is an unprecedented amount for the collegiate esports market. It is an investment on Cyberathlete
(R)s part for the emerging collegiate market, based on a 2021 valuation that had pegged the global esports industry at more than US$1.08 billion dollars.
We are really excited to kick the series off in Southeast Asia, where
 Mobile Legends
: Bang Bang has met with massive success, says Scott Valencia, CEO of Cyberathlete
(R) Pte. Ltd. But more importantly, we are proud to be putting students on a path that will allow them to be highly competitive in collegiate esports while remaining engaged with their academic commitments. ....

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Shaping the Future of Esports Today


Shaping the Future of Esports Today
03/10/21
The Digital, Technology, Innovation, Active Esports (DTIA) Commission of the Global Esports Federation spearheads digital innovation in esports-related technologies and supports initiatives around the rapid convergence of esports and sports.
The DTIA Commission convenes a new reality of two worlds – esports and sports – converging at an unprecedented pace, accelerated by advances and opportunities in immersive technologies. The Commission is co-chaired by the GEF Board Members Chris Overholt, President and CEO of Toronto-based OverActive Media, with more than 20 years of experience in global sports and entertainment, and Chong Geng Ng, President and Founder of the Singapore Esports Association (SGEA), a leader in technology innovation and development. ....

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