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Los nuevos Life is strange y WarioWare acompañan a Tales of Arise y NBA 2K22 como los lanzamientos destacados de la semana
cope.es - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from cope.es Daily Mail and Mail on Sunday newspapers.
Book Review: Ask Iwata: Words of Wisdom from Satoru Iwata, Nintendo s Legendary CEO
nintendolife.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from nintendolife.com Daily Mail and Mail on Sunday newspapers.
Nintendo Has Started A New Ask The Developer Interview Series
© Nintendo
During Satoru Iwata s time as Nintendo president, he had a special series known as Iwata Asks - where he spoke to people like Shigeru Miyamoto and EarthBound s creator Shigesato Itoi about the company s hardware, series and games.
His book Ask Iwata was recently localised and now Nintendo has started a new series Ask The Developer . In the first volume, the focus is on the Switch release
Game Builder Garage and features a discussion between the game s director (and programmer) Naoki Masuda and subdirector Kosuke Teshima.
This content was pre-recorded in accordance with Japan s current COVID-19 health and safety guidelines and the article itself was translated from the original Japanese content.
by Willem Hilhorst - April 28, 2021, 7:00 am EDT
Snap invented the genre, but can its sequel redefine it for the next generation?
Earlier this week we posted an overview of how Pokémon Snap was created with “Know Your Developers: Pokémon Snap Series”. The Snap series clearly started out as a creative experiment from the team at HAL laboratory where they aimed to create a photography game. Initially, according to the Ask Iwata book, the project lacked a motivation for players to take photos, until Iwata suggested that the subjects in question should be Pokémon. Now I don’t want to retread Neal’s video above, though you should definitely check it out if you haven’t already, but where he focused on how the team came together and created the original Snap, I’d like to take a broader look at how photography in games has evolved over time.
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