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Los desarrolladores están muy satisfechos con el PS5, afirma Mark Cerny

Los desarrolladores están muy satisfechos con el PS5, afirma Mark Cerny
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Mark Cerny , குறி சிஇஆர்என்ஒய் ,

PS5 Has Had 'Miraculously Little Pushback' From Developers


Wednesday, May 12, 2021
The original PlayStation was born out of Sony listening to developers and creating a platform that was as much for the creators as it was for the players. When doing research and development for the PS5, Sony did the same thing, building the optimal console for developers to work with. And system architect Mark Cerny says that the PS5 has seen “miraculously little pushback” from developers as a result.
Speaking with Wired looking back on the first six months of the PS5, Cerny talked about how he intentionally seeks out those with strong opinions when he makes his rounds to developers working with the console. This allows the team at PlayStation to focus on best addressing the problems and bottlenecks in the development pipeline at the console level. ....

Mark Cerny , Developers Love The Console , குறி சிஇஆர்என்ஒய் ,

Don't Forget To Check Your PS5 3D Audio Profile


Filed to:3d audio
Image: Sony
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When you unbox your PS5 tomorrow or whenever you get it you’ll also be able to try out 3D audio for the first time. But everyone hears differently, and you can customise the sound to better suit you.
The PS5’s fancy Tempest 3D audio engine was first announced by chief engineer Mark Cerny back in March. When it was revealed, Cerny said the PS5 would ship with five different sound profiles that would cover the vast majority of users. ....

Mark Cerny , Audio Profiles , Audio Output , Tempest Engine , குறி சிஇஆர்என்ஒய் , ஆடியோ ப்ரொஃபைல்ஸ் , ஆடியோ ஔட்‌புட் , சூறாவளி இயந்திரம் ,

Returnal's Clever Integration of Haptics, 3D Audio Can't Go Overlooked


It’s not unusual to find the first twelve to eighteen months of a console’s software line-up often prioritizing the technical leaps this new, latest generation of hardware, has brought. Sometimes, though not always, at the cost of everything else. A game that may indeed prove there’s an increase in visual fidelity compared to the previous console, but ends up creating an even more troublesome issue on the fact of it even being that fulfilling to engage with. This issue has emerged onetoo many times in the recent past and in most cases, the answer to that important question, is the game any good, is a resounding and disappointing “no!” The same applies to that which isn’t simply an increase in poly-count. If a console, if its very peripheral in fact, is marketed as introducing several new (and/or “innovative”) functions features which, again marketing-speak, claim to heighten the player’s experience just that bit more many more questions spring into one’s he ....

Samus Aran , Mark Cerny , Metroid Prime , குறி சிஇஆர்என்ஒய் ,