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Von Aloy bis Zagreus: 52 Entwickler*innen verraten, wie eure Lieblingscharaktere entstehen

Von Aloy bis Zagreus: 52 Entwickler*innen verraten, wie eure Lieblingscharaktere entstehen
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Why The Rain In Returnal Feels So Damn Good


Why The Rain In Returnal Feels So Damn Good
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Filed to:brookstone
Far Cry 3, is an impressive game. But few things are more impressive than its rain, which feels unnervingly real in your hands, a result of the PS5 controller’s advanced haptic feedback. Today, in a post on the PlayStation Blog, Housemarque’s Gregory Louden and Harvey Scott detailed how the studio pulled off such a trick.
According to Scott, the game’s rain benefited from the attention to haptic feedback enabled by the PS5 controller. “The rain in
Returnal is complemented by subtle raindrop haptic pulses that are procedurally synthesised at runtime, which allowed us to refine and tweak the feel of them on the fly,” Scott wrote. ....

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Returnal review - magnificent and monstrous


Returnal review
Availability: Out April 30th on PS5
The history is going to be important here, if we re going to pull all of this apart. Returnal is the latest from Housemarque, the Finnish team behind masterly arcade-style shoot-em-ups like Resogun, twin-stick shooters like Dead Nation and Alienation, and the superlative Nex Machina. It s their first triple-A one though, and with big budget comes big scope. Returnal s is vast - it wants to be everything. It s a roguelite, insofar as death returns you to the start and the dungeonlike world procedurally changes with each run through it. But it s also a metroidvania, handing out new abilities after boss kills which open up new paths. And it s a third-person shooter, obviously. But also a bullet-hell arcade game. And a first-person narrative horror. And a soulslike. It picks from Ridley Scott, Eugene Jarvis, Hidetaka Miyazaki, H.R. Giger. From Metroid, P.T., Control. From Defender and Vanquish. Pick your poison - Returnal s ....

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