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The future of D&D 5E.
27/02/21 Comments Closed
2020 was another huge year for Wizards of the Coast’s flagship tabletop roleplaying game, Dungeons & Dragons. With the vast majority of us being confined to our homes, many people were clamouring for new and more interesting ways to keep in touch with their friends and spice up their Zoom calls.
Easily playable over a video call, given that all you really need is a pen, paper, and a few dice, D&D has seen a massive spike in popularity, having also boasted a sizeable slate of new releases in 2020. Namely three major additions to the core game rules. First up there was ‘Explorer’s Guide to Wildemount’ – an additional ruleset penned largely by Critical Role’s Matt Mercer. Then we had ‘Mythic Odysseys of Theros’ – providing a few new subclasses and player races, followed by ‘Tasha’s Cauldron of Everything’ – the largest overhaul and revision of 5E’s rules for several years.
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